Games Designer

Hey, I'm Nicky.

I design games and build the experiences inside them — from the first sketch of a level to the moment a player doesn't notice the design because they're too busy having fun. That's the goal.

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About Me

Design first,
always.

Who
I am.

I graduated with a First Class degree in Games Design from Birmingham City University, where I got to lead production on a team of 50+ people and go deep on what it actually takes to ship a game that feels right.

Since then I've been getting hands-on with Unreal Engine — building levels from whitebox through to final product, scripting Blueprint logic, and obsessing over the small details that change how a game feels to play.

I care about the player journey above everything. Whether I'm designing systems, dressing environments, or collaborating with artists and developers, the question I keep coming back to is simple: does this make the experience better? If it does, it stays. If it doesn't, it goes.

Toolkit
Unreal Engine Blueprint Level Design Unity Game Design Production Blender Jira Confluence Visual Studio