I design games and build the experiences inside them — from the first sketch of a level to the moment a player doesn't notice the design because they're too busy having fun. That's the goal.
I graduated with a First Class degree in Games Design from Birmingham City University, where I got to lead production on a team of 50+ people and go deep on what it actually takes to ship a game that feels right. Since then I've been getting hands-on with Unreal Engine — building levels from whitebox through to final product, scripting Blueprint logic, and obsessing over the small details that change how a game feels to play.
I care about the player journey above everything. Whether I'm designing systems, dressing environments, or collaborating with artists and developers, the question I keep coming back to is simple: does this make the experience better? If it does, it stays. If it doesn't, it goes.