University Projects
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Producer  •  BCU 2023

Crash Point

Led a team of 50+ people across Design, Art and Code to deliver a fully playable game. Responsible for keeping multiple disciplines aligned, maintaining momentum, and presenting the final showcase to over 100 industry guests.

Production Team Leadership Showcase Multi-discipline
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Lead Designer  •  BCU 2024

Microbe Machines

Conceived the core idea and gameplay systems from scratch. Founded the Pillars of Design, X Statement, Razor Statement and Elevator Pitch, then led the Design Team to maintain that vision consistently throughout production.

Lead Designer Game Design Design Systems Team Lead
Level Design
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Unreal Engine  •  Level Design

Unreal Level Work

Single player and puzzle/narrative levels built in Unreal Engine — from initial whiteboxing and blockouts through to dressed, playable environments with Blueprint logic and UI/HUD implementation.

Unreal Engine Blueprint Level Design Whiteboxing UI / HUD
Game Jams
Coming Soon
Coming Soon

Dive Dive Revolution!

Game jam project — full details and screenshots dropping soon.

Game Jam
Coming Soon
Coming Soon

Cave Escape Game!

Game jam project — full details and screenshots dropping soon.

Game Jam